TileFactory

class TileFactory(*, origin: ndarray, wf_coordinates: List, wf_q_indices: List, wf_loop_indicator: List[bool], faces_wf_components: List[List], num_qubits: int, face_colors: List, qubit_count: QubitCount | None = None, qubit_data: QubitData | None = None, operators: List | None = None, **kwargs)[source]

Bases: object

Base class for all geometric tiles

Create tile